Bio-futures research and product foresight for emerging technology

New technology rarely arrives with a clear use. I work with the people developing it to map where it could go, then with designers and artists to turn the strongest direction into a prototype, physical or visual, that makes that future tangible.

About me

Recent & upcoming

All talks →

Selected projects

All projects →

Selected venues & hosts
How I work

I turn emerging technology into potential products that make the case for a desirable future.

01

Start with the science

My background is in life science and engineering, so I can meet a deep-tech team on its own terms. Through workshops and interviews with the people developing the technology, I learn what it can do and where they hope it will go.

02

Research the future it fits

Strategic foresight then asks in which future this technology has become a product, who would use it, and what would have to change around it for that to happen.

03

Prototype it

Together with designers and artists I prototype the strongest scenario, so the team and its audience can react to a future before committing to it.

The full method →

About

"Every technology arrives with a future attached.
I help teams pick the one worth investing in."

Training among biological engineers, I saw how quickly the field can now build what it imagines, and how rarely it makes time to imagine. Research asks whether something works. Once almost anything can be made, the harder question is what deserves to be, and which future each technology would help enact. That question tends to arrive after the product exists. I work on it from the start, with the people developing the technology.

More about me

Contact

Embedded research, scenario and product development, facilitation, exhibitions.

maxim.velli@icloud.com  ·  Contact page

Projects

Prototypes, products and programmes built around emerging technology. Each project page sets out the brief, what I learned and what came out of it.

Exhibited & built

KojiGotchi

Speculative prototype · Biodesign Challenge · 2024–25

A wearable that keeps a living koji culture alive on body heat, built and user-tested to see whether a familiar format could make living products feel ordinary. Biodesign Challenge finals, New York.

Show project

Clothes That Grow

Embedded research · Fungateria, VUB · 2024–25

Mycelium composites that regrow where they are punctured, developed inside a research lab and turned, with a footwear designer, into a concept sneaker that opens for air and seals in the cold.

Show project

Creating a Scentopia

Speculative prototype · Biodesign Challenge, Northumbria · 2024

A nose-worn device that reads emotion from scent and renders it as colour, designed by a student team I led as scientific lead so that the same object could serve empathy or surveillance, and the argument could be about which one to build.

Show project

Solarpunk Futures

Workshops · Talks · Podcast · 2023–present

A worldbuilding workshop format for engineers, tested with 85 engineering students at UPC Barcelona, alongside public talks and the Solarpunk Manifesto podcast.

Show project

Vernacular Nukus

Workshop · Prototype · Aral School, Nukus · 2026

A workshop for architecture students on why buildings everywhere look the same, ending in their own designs for Nukus, with a pressed brick of clay and farm waste to build them from.

Show project

The Soap That Was Salt

Participatory installation · Aral School, Nukus · 2026

An installation and workshop on the bazaar soap bar, made from cottonseed oil and Aral seabed salt, in which visitors carved the bar to read the history it carries.

Show project
Data & tools
Curated
MORE Research & competitions
2024

Scentopia

Biodesign Challenge, Northumbria University

Scientific lead for a design team imagining a wearable that lets people sense each other's emotions through smell. I worked out what the biosensors and neuroscience could plausibly do, so the team could design both the hopeful and the dangerous version of the product and argue for the first.

2024

Programmable bacterial spores

Living Construction, HBBE · Northumbria University

Lab research on switching bacterial spores on and off at will, so a living material could be stored dormant and activated when needed, one of the steps between engineered living materials in the lab and products on a shelf.

2024

ZOMBIO

European SynBio Hackathon, first place

A three-chamber bioreactor concept that continuously ferments waste feedstock into high-value chemicals, developed with a multidisciplinary team and awarded first place. I worked on the system design, the microbial engineering strategy and the final pitch.

2020

Janssen Biologics Innovation Challenge

Janssen Biologics × Technolab, Leiden

Janssen wanted its staff to understand an automated plant before building one, so our student team built a working lemonade machine that runs the same operations a biologics plant runs, controlled from a phone. It went to their Leiden facility and is still used at open days.

2022

Nanoparticles for cancer therapy

iGEM Leiden, Grand Jamboree Paris

A bacterial platform for producing nanoparticles for photothermal cancer therapy. I managed the team of fourteen and shaped the project so judges could grasp a complex technology in thirty minutes, which brought two award nominations and several awards for science communication.

2022

Biomineralised bacterial cellulose

BSc thesis, TU Delft & Leiden

A tough material grown by bacteria at TU Delft, comparable to ABS plastic. My thesis took on one of the obstacles between it and real products, its tendency to absorb water, using bio-based coatings.

Constructive Escapism

Serious questions about the future are easier to answer when people are allowed to play. Constructive Escapism is my approach to that: open-ended sessions in which a team imagines freely around its own technology and leaves with directions it can take seriously.

Principles
01

Play is a research method

People imagine further when the stakes feel low. A session that starts as a game lets a team follow ideas its planning process would drop, and the ones that survive can be tested properly afterwards.

02

Every voice in the room

Engineers, users, funders and outsiders each picture a different future. The exercises are built so that each of them shapes the outcome, and no single view settles it early.

03

Make it to think it

An idea gets sharper once it has a form. Every session ends with something sketched, built or acted out, which the team can keep arguing with after I leave.

Methods
Start with the science

Shadowing

A few days alongside the team, in the lab or the studio, to see how the technology is made and how people talk about it.

Horizon scanning

A structured search for early signals of change across science, markets, regulation and culture, sorted by the forces that drive them.

Interviews

With the people developing it, and with those it would touch.

User studies

Hands-on sessions where people meet an early prototype. In the KojiGotchi study participants smelled and handled live koji and the wearable before answering questions about living technology.

Research the future it fits

Scenario planning

The two most uncertain drivers are crossed into four contrasting futures. The group steps inside one and works out what has changed in daily life.

Futures cone

Maps the possible, plausible, probable and preferable futures, so a team can see where its current path leads and where it would rather go.

Futures wheel

Traces what follows once the technology goes mainstream: the first consequences, then the ones those set off.

Three Horizons

Separates what is fading, what is emerging and the transition between them, to place a product on a realistic timeline.

Alter-ego narration

Each participant speaks as someone living in that future, which brings up needs and doubts a report would miss.

Backcasting

From the chosen future back to the decisions that would have to be made now.

Prototype it

Speculative prototypes

Objects, renders or films that show a product from the chosen future.

Participatory installations

Exhibits where the public handles the prototype and responds, like the Soap installation, where visitors carved their own mark into the bar.

Wind-tunnelling

Tests the product concept against each scenario to see where it holds and where it breaks.

Roadmapping

Turns the chosen direction into milestones: what to research, build and test first.

Formats

Futures workshop

Half a day to a full day

Your team builds scenarios around its own technology, speaks from inside them as the people who would live there, and works back to the decisions they imply. You leave with product directions worth testing.

Embedded foresight study

Several weeks

I work inside your team for several weeks, shadowing the work and interviewing the people developing the technology. The result is a strategic foresight study: a small set of scenarios and a product concept for the strongest one.

Speculative prototype & user study

2–6 months

Together with designers and artists I build a speculative prototype of the product your technology could become, then test it with the people who would use it.

Curation, programmes & talks

Single talk to full programme

I curate panels and conference programmes across the worlds my work sits between: business foresight, critical design and research science. I also give talks on bio-futures, speculative design and biodesign education.

Each format can stand alone or run as one project, from the first workshop to the finished prototype.

Start a conversation  ·  See the projects

Talks

Where the argument has been made in public.

Talks & panels
Oct 2026
Session curator

Beyond High Tech – Low Life: Imagining the Living City through Biodesign

Flanders Technology & Innovation Festival — Wiels Museum Laboratorium, Brussels

Invited by GLUON to conceive and curate a micro-event on the convergence of Lo-TEK ecological knowledge and synthetic biology as a shared foundation for regenerative city-making: a panel of Lo-TEK practitioners, mycelium researchers, synthetic biologists and bioregional designers, alongside an installation by Rachel Armstrong (KU Leuven).

Dec 2025
Invited speaker

Solarpunk and Hopepunk as frameworks for ecosocial transition

Futurs (im)possibles — Ateneu Barcelonès

I presented transdisciplinary perspectives on Solarpunk and Hopepunk as frameworks for ecosocial transition, with emphasis on the role of speculative storytelling in shifting public imagination.

Oct 2025
Panelist

Bio-Futurism and Synthetic Aesthetics

iGEM Grand Jamboree, inaugural Art & Design Village — Paris

On the role of aesthetic foresight and world-building in guiding synthetic biology, arguing that aesthetic thinking should be intrinsic to the practice of life design.

Jun 2025
Research presentation

Growing Biodesigners Through Worldbuilding in Engineering Education

Biodesign Challenge Symposium — New York

A research-based inquiry into how creative speculation can cultivate agency within traditional STEM curricula, tested with 85 engineering students at UPC Barcelona.

Oct 2024
Speaker

Solarpunk Science: Transforming Epistemologies for a Regenerative Scientific Praxis

S+T+ARTS Symposium — Barcelona

I proposed solarpunk as an epistemological framework for scientific knowledge production, addressing the gap between critical theory and what actually happens in labs and classrooms.

Convening
Apr 2026 – present
Council member

iGEM Art & Design Village

Supporting the growth of the Village's second edition at the 2026 Grand Jamboree: collaborations with studios, institutions and industry, and more visibility for bio-art and biodesign inside iGEM's scientific community.

Feb 2025
Lead organiser

Biodesign Conference Paris

The first biodesign conference in Paris: talks, a panel and a showcase of nine biodesign projects from across Europe, on career pathways, interdisciplinary collaboration and the epistemic challenges of biodesign education.

Jan 2024 – present
Co-host

Solarpunk Manifesto Podcast

Interviews and discussions on world-building, futurology and regenerative practice, across biodesign, public policy and environmental and social justice.

Booking

Talks and workshops on bio-futures, solarpunk worldbuilding and biodesign education, in English, Russian, Dutch or French.

Start a conversation

Writing

Fiction and essays. Writing a future out in full and prototyping one are the same exercise with different materials, and I started doing the first one years before the second.

Pieces
Short story

Vox Dei

Laboratory of Sci-Fi · TU Delft honours programme

A ninety-year-old theologian turns down the offer to have his consciousness uploaded, and has to explain to his son why he would rather die. Written for a course on what new technology does to the world, it asks what happens to religious thought once dying becomes optional, and what a person gives up by accepting that they never will.

About

"We haven't yet learned to want the future the living world is asking of us."

Biotechnology is getting close to the point where most living systems can be engineered in some way, which leaves the harder question of which of them should be. In my experience that question is decided mostly by what people end up wanting to buy and live with, long before regulation catches up, so I treat desire as part of the design brief.

Constructive Escapism is how I work with it. Games and stories are where people already go to imagine other lives, and I borrow their formats to let a team, or a public, spend time inside the future a new technology could create. A familiar format does much of the work: people who would never read a report on living materials will happily spend an afternoon playing someone who lives with them.

The futures I look for are the ones where a company's interests and the living systems it depends on point the same way. They are hard to see from inside a lab and harder from inside a strategy deck, so my work is to find them early and make them tangible enough to test before anyone commits serious money.

Where I have worked
2026

Aral School — researcher & designer

Karakalpakstan, Uzbekistan

Four projects for the Aral School Festival 2026 on materials with a difficult history in Karakalpakstan: clay pot irrigation against soil salinity, a clay-and-agro-waste brick continuing Shopker Jay earth building, mushroom protein grown on cotton husk, and a soap installation on the politics of cotton and Aral salt. Each drew on indigenous knowledge to imagine a future in which these materials help local communities build resilience.

2024–25

Biodesign Challenge, KADK × DTU — project lead

Copenhagen

Led a team of four through a 6-month-long Biodesign Challenge project: KojiGotchi, a wearable that keeps a living koji culture alive on the wearer's body heat and shows its state through a digital avatar. The question was whether a familiar format could make living products feel ordinary. I ran the biology, designed the electronics and code, and tested the concept with users before presenting it at the global finals in New York, June 2025.

2024–25

Fungateria, VUB — research intern

Brussels

Joined the Fungateria consortium at VUB, supervised by Dr. Elise Elsacker, to push research on self-healing mycelium materials toward a product. Starting from an imagined garment, I set the criteria the biology had to meet and developed textile-embedded composites that heal where they are punctured. With footwear designer Nicholas Rapagnani the property became a concept sneaker that opens for air and seals in the cold; the data fed a follow-up grant proposal by the MICR group.

2024

Living Construction, HBBE — research intern

Newcastle upon Tyne

Lab research on programmable bacterial spores for engineered living materials under Prof. Martyn Dade-Robertson, engineering germination in B. subtilis so a living material could stay dormant until it is needed. In parallel I was scientific lead for Northumbria University's Biodesign Challenge team, giving four design students the feasibility ground for a speculative olfaction wearable that reached the finals in New York.

2022

iGEM Leiden — project manager

Leiden, Paris

Managed fourteen biotechnology students for nine months, from plasmid design to the Grand Jamboree in Paris, on a bacterial platform for producing nanoparticles for cancer therapy. I designed the experimental workflow and led the project's communication, making a complex technology legible to judges in thirty minutes. The team was nominated for Best Measurement and Best Model and won awards for science communication.

Curation & public engagement
2026–

iGEM Foundation — council member, Art & Design Village

Paris

Council member for the second edition of iGEM's Art & Design Village at the 2026 Grand Jamboree. I bring in collaborations with studios, institutions and industry partners, so that design has a place inside the world's largest synthetic biology competition.

Oct 2026

Flanders Technology & Innovation Festival — session curator

WIELS, Brussels

Invited by GLUON to curate a session at WIELS on how Lo-TEK ecological knowledge and synthetic biology could together shape regenerative cities. I framed the question and built a five-speaker panel along a gradient from bioregional building to AI protein design, paired with CABLE, an installation by Rachel Armstrong's group at KU Leuven.

Feb 2025

Biodesign Conference Paris — lead organiser

Learning Planet Institute, Paris

Led a team of six in organising the first biodesign conference in Paris, How to Grow a Biodesigner?: five invited talks, nine posters selected from an open call and a panel on interdisciplinary collaboration and epistemic injustice in biodesign, for around 60 attendees.

2024–

Solarpunk Manifesto Podcast — co-host

Paris

Created and co-host a podcast on worldbuilding and futurology, interviewing people in biodesign, policy and environmental and social justice about the futures their work could lead to.

Education
2026–27

ELISAVA, Barcelona

MA Strategic Design in Complexity · September 2026 – July 2027

One-year, full-time master's combining design disciplines with applied social sciences to work on complex challenges in organisations and society, where many actors interact and no single party is in control. Four modules covering the business of strategic design, strategic design development and strategic design leadership, followed by an individual final project grounded in fieldwork. Directed by Christer Windeløv-Lidzélius and Toban Shadlyn. Supported by the Cultuurfonds and the Hendrik Mullerfonds.

2023–25

Learning Planet Institute, Paris

MSc Interdisciplinary Approaches in Research and Education, Life × Digital Sciences · EURIP fellow

Project-based programme structured around the Sustainable Development Goals, with coursework in synthetic, systems and computational biology, data science and artificial intelligence. It included three research internships in biodesign and biomaterials, in three countries, each with a different living system.

2019–22

TU Delft & Leiden University

BSc Life Science & Technology, Honours in Awareness & Culture · exchange at Purdue

Life sciences programme covering industrial biotechnology, biological engineering and cell biology, with a semester at Purdue University in polymer processing, materials characterisation, nature-based algorithms and bacterial genomics. The Honours Programme in Awareness & Culture added a year combining art, design and science, including projects with the Royal Academy of Art. Thesis on improving the water resistance of biomineralised bacterial cellulose with bio-based coatings.

As heard at

Writing →

Start a conversation

I work embedded, on your brief, from the foresight to the object on the plinth. One email is enough to begin.

Email
maxim.velli@icloud.com
Based in
Barcelona
Languages
Russian (native) · English (fluent) · Dutch (fluent) · French (B2)
Modes
Embedded research · scenario & product development · facilitation · exhibitions · talks
Elsewhere
LinkedIn · Instagram · Solarpunk Manifesto Podcast
Email mePortfolio PDF ↗
© 2026 Maxim VelliLinkedIn · Instagram · Podcast